How to write a novel

Traffic editor for Flight Simulator 2002 and 2004
by Spacejock Software
Runs on all versions of Windows, 32- or 64- bit and Wine on Linux & Mac

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What is yRoute?
Very popular :-)
If you've decompiled the AI traffic from Flight Sim 2002 (or later) with Lee Swordy's TrafficTools utilities you'll know that editing the resulting flight plans and aircraft by hand can be time consuming and prone to errors. There's something about editing a 2.5 meg text file in Wordpad which just doesn't appeal to me, so I set out to write something which would allow me to do what I wanted - namely, to populate deserted airfields with a variety of interesting aircraft.

Where's the help file?
There is no help file. You need to read the TrafficTools docs (which are very thorough) Once you understand the relationship between airports.txt, aircraft.txt and flightplans.txt, yRoute will make perfect sense. Honestly. I've put tooltips on every option, and if you can't use a particular option it will be greyed out.